Monday 9 December 2019

DOWNLOAD GRANDIA 2 PCSX2

Hey, at least it wasn't taken by a lurker. Stopping VIF looping when waiting for Path 3 to finish can sometimes loop over times Examples of speed ups: Placed a flag set in the correct place on VIF stalls. GetPages was caching a ridiculous amount of data, it isn't that much slower without it. DaZ is enabled, I shall disable it and see. This retains the behaviour of the Snowblind engines whilst fixing everblue. Apitrace profiling shows faster GPU draw calls. grandia 2 pcsx2

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Avoid to reuse invalid data on plugin reload gsdx: The results still are not like on yrandia PS2, but we're now as good as Neill's research allows.

I'm expecting it to, but just to be sure. Thread starter Mkilbride Start date Dec 9, HW mode z-test expects a float input, so this trick cannot be done there. Decided that just hiding the window has less race potential.

grandia 2 pcsx2

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Grandia III :: Grandia II Anniversary Edition General Discussions

It looks great and plays great on it. Thanks to Pcs2x for the quick fix. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though. Actually I don't know if we know that reading this register does anything, this could all be the product of an overactive imagination.

We need to figure out what real hardware does with it but for now let's disable the effect engine in that case. Digimon Rumble Arena 2 Half screen issue. Also added a couple important global variables to be savestated breaks old state compat. Solution was to click pause and then resume again, now it re-shows as it should.

grandia 2 pcsx2

Fixes Front Mission 4. Fixed the build windows.

grandia 2 pcsx2

Apparently it tries to use an invalid DMA mode, so we shall assume they meant "chain" mode. This is mostly your fault. I just upload the changes before messing with the drawing part.

Ⓦ Grandia 2 (PS2) - 1080p Gameplay on PCSX2

A slightly better patch is possible, this one eats some ppcsx2 EE cycles and might theoretically make the game emulate at less than full speed ggandia probably won't in practice. Update effects engine indexers when the effects area is moved and kept the same size. The characters aren't really all that memorable outside of Millenia and Melfice.

Something really odd is going off with the VIF packets in this game probably SIF or somethingbut until we know what, this'll do. No, create an account now. Rama and I have wanted to fix this for a long time, but never knew the problem: You still need to select the API at compilation.

Changed the defaults for GSdx to native resolution for emulation accuracy's sake and made the recommended speedhacks pcsz2 by default in PCSX2. MostlyUnharmful Sep 15, Committing this in several steps to clean up any issues easier.

GT4 camera changesTourist Trophy camera changesMGS3 codec screen when CRC hacks are disabled and probably more - now don't crash anymore, even at high resolution but might still get some slowdowns.

No idea if this is right, but there must be a reason some register writes aren't effective for a few cycles after key on, and this seems likely. Fairly major oversight in the COP2 flag delay logging code causing false positives. Thanks to sudo for the hack: Take the first 3 bytes of the host MAC for the virtual one, should make it unique for people using xlink or multiple people playing the same game.

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